PiPeep and I have jointly begun work on the next revision of CBCJava and will be releasing more details as well as a preliminary version February 1st. This version supports the CBCv2, and has a library that is just getting better and better :)
Stay posted!
Thanks,
Braden McDorman
"When you do things right, people won't know you've done anything at all."
I hope Braden doesn't get angry: Here's a demo to get you drooling
And yes, that is direct Frame-Buffer drawing, courtesy of Braden. There are a lot more features, like input, sensors, movement, etc. (even a whole integrated event system), but this a just a quicky demo. Oh, and the Frame-Buffer drawing doesn't look ugly like the video shows, the video is just taken by the really bad botball camera with poor lighting.
-Jeremy Rand
Senior Programmer, Team SNARC (2012-2013), Norman Advanced (2010-2011), Norman HS (2008-2009), Norman North (2005-2007), Whittier MS (2003-2004)
2012-2013 VP of Tech, 2011 President, Botball YAC (2009-2013)
Mentor, Alcott and Whittier MS
There are a still a few issues to be worked out, such as the image at the top left shouldn't by greyscale. Today I added several improvements that add about 5 FPS to the drawing speed of that demo.
Thanks,
Braden McDorman
"When you do things right, people won't know you've done anything at all."
PiPeep and I have jointly begun work on the next revision of CBCJava and will be releasing more details as well as a preliminary version February 1st. This version supports the CBCv2, and has a library that is just getting better and better :)
Stay posted!
Thanks,
Braden McDorman
"When you do things right, people won't know you've done anything at all."
I hope Braden doesn't get angry:
Here's a demo to get you drooling
And yes, that is direct Frame-Buffer drawing, courtesy of Braden. There are a lot more features, like input, sensors, movement, etc. (even a whole integrated event system), but this a just a quicky demo. Oh, and the Frame-Buffer drawing doesn't look ugly like the video shows, the video is just taken by the really bad botball camera with poor lighting.
Nice! Looking forward to seeing more.
-Jeremy Rand
Senior Programmer, Team SNARC (2012-2013), Norman Advanced (2010-2011), Norman HS (2008-2009), Norman North (2005-2007), Whittier MS (2003-2004)
2012-2013 VP of Tech, 2011 President, Botball YAC (2009-2013)
Mentor, Alcott and Whittier MS
There are a still a few issues to be worked out, such as the image at the top left shouldn't by greyscale. Today I added several improvements that add about 5 FPS to the drawing speed of that demo.
Thanks,
Braden McDorman
"When you do things right, people won't know you've done anything at all."
If you aren't drooling enough, here is the same framebuffer program on the simulator :D
http://www.youtube.com/watch?v=ovqHaNUHgP8
"When you do things right, people won't know you've done anything at all."
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